![]() ![]() Instead, Blizzard gives you a detailed world to play around in to give its fictional universe a greater sense of place and atmosphere. Video Review Unlike the original game, this time around you won't be staring at the sparsely animated heads of major characters as they bicker and plot on video monitors between missions. It's all exceedingly well presented, with a totally reworked narrative delivery system, a few instances of choice driving the story, and options for inter-mission upgrades that make it feel like more of an role-playing experience than a series of mission that exist solely to get you ready for the multiplayer. There's a huge campaign here that could easily take many hours to play through (depending on your style and level of difficulty). While that affects some of the impact of the tale, it in no way means you'll be starved for content if all you're looking to do in StarCraft II is play alone. Blizzard's decision to split the overall story of StarCraft II into three parts sparked some controversy when it was first announced basically that means you only get to play as the Terran faction (with a few exceptions) for the solo portion, and must wait until later for the Zerg and Protoss campaigns to be released to see the entirety of the story. In no area is this more apparent than in the single-player campaign. Even though at its most basic level a lot of the game is familiar, much has been adjusted. ![]()
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